Agencies getting into gamification need to know their audience, starting with which of the four types of gamers they want to attract.
DOD's inspector general says the Army is "unaware" of some 14,000 smart phones and tablets, many of them unmanaged and unsecure.
The Army's use of ExpeditionDI to train soldiers for combat show how realistic simulations can have real-world benefits.
Agile development tactics break projects into smaller chunks, let IT teams keep up with changes, and prevent “scope creep.”
The department says its management plan calls for supporting multiple devices, despite a report that it would drop BlackBerry for Apple devices.
The recently released Commercial Mobile Device Implementation Plan lists a range of pilots that could have an impact on the goals of the Mobile Device Strategy.
The Naval Air Systems Command is testing an LTE network for high-bandwidth ship-to-ship communications.
The department recognizes the need to keep its workforce "relevant" and plans to accommodate Android, Apple and BlackBerry devices, but security concerns keep personal devices out of the picture, for now.
Virginia Tech team plans multidisciplinary approach to low-power computing in simulating tiny unmanned aircraft.
Having developed 77 apps since 2009, the Sustainment Center of Excellence team offers some lessons learned.
QinetiQ's Integrated Warrior System lets warfighters use a smart phone or other computer to run a variety of situational-awareness systems.
E-MEME, being developed for the Office of Naval Research, would apply epidemiological principles to public sentiment in order to predict protests, uprisings or even attacks.