State puts X-Life games into play for Middle Eastern youths

 

Connecting state and local government leaders

The launch of X-Life Games for mobile phones, aimed at young adults in the Middle East, is the State Department’s first foray into using virtual worlds for public diplomacy.

Since its founding in June 2008, X-Life Games has launched two mobile computer games in collaboration with the State Department’s eDiplomacy program and has garnered a modest following of players in the Middle East.

“Today we have 2,000 players around the world,” most of them in Egypt and Indonesia, said Ali Manouchehri, chief executive officer of MetroStar Systems, parent company of X-Life.

The games, designed for play on Internet-enabled cell phones, are part of State’s diplomacy program to improve understanding of the United States in other countries. The department has experimented with electronic information delivery for several years and employed social-media applications on its Web page, but this has been its first foray into computer gaming.

“We are seeing this move past the flat Web” to more interactive formats, said Tim Receveur, a foreign affairs officer at State’s Bureau of International Information Programs. “This was a completely new area for us. We have not used any games before. This was a pilot [program] to see if it was an effective way to reach people.”

The program "has worked a little bit,” he said. “We brought in the audience we wanted to bring in,” which is primarily 19- and 20-year-olds. But the game is limited a few handsets and a single operating system, and the content specifically targets players in the Middle East and Persian Gulf region, so the game has been slow to become popular.

However, Receveur is not discouraged. “We can’t even create content that appeals to all of our embassies around the world, let alone to all of the people in the world,” he said. The X-Life program is in its first option year, and talks with the company are under way for the next stage of development. “Everything we’ve learned on the pilot will go into the next phase.”

The next phase, which is probably six or seven months away, is envisioned as a platform that would let U.S. embassies quickly create their own content for local populations on a variety of platforms, including social-networking sites. “When you create all the content upfront, it’s not easy to regenerate it with new characters,” Receveur said.

The gaming program started with a request for information from State on ways to use mobile devices to help young foreigners learn English. MetroStar is a small, minority-owned business based in Reston, Va., that does software and systems integration for government. One of its focus areas is new media.

“We started looking for opportunities” in the RFI, Manouchehri said. “We thought about building a community of mobile gamers where they could learn about American culture, our history and people.” The goal was to reach the teens and 20-somethings who often are recruited by terrorist organizations. “We came up with X-Life.”

State bought into the idea, and MetroStar founded X-Life Games.

“We had most of the skills in-house,” Manouchehri said. “Our weakest area was game design.” So the subsidiary was formed with gaming industry veterans Neal Hallford, J.R. Register and Ghafur Remtulla. State’s e-Diplomacy initiative funded the first X-Life Game titles.

The first considerations in game design were policy and strategy issues and the rules of engagement for users. Then the content for the games themselves was written. The first two titles are role-playing games that users can download to cell phones from the X-Life Web site at www.xlifegames.com and are played off-line. The first game, "X-Life: Driven," was released in January and puts the player in the role of a Middle Eastern youth, male or female, with a scholarship to a fictional Pennsylvania university. The second game, "X-Life: Babangar Blues," followed in February with a story built around a Middle Eastern would-be rock star. Further titles are in preproduction.

Players select an avatar for the games, and by answering questions, they can earn virtual currency and progress through different life scenarios, choosing different paths while also learning English and U.S. culture.

It might not sound as exciting as slaying dragons with a magic sword or stealing autos in downtown Los Angeles, but the games are intended to take advantage of a fascination with the United States that the designers found while doing research in the United Arab Emirates.

“People are still intrigued by America,” Manouchehri said. For instance, people in the UAE love NASCAR racing. “It’s the policies that they fear, not the people. There are definitely ways we can link people and cultures together.”

In this case, they are being linked by Sony Ericsson and Nokia handsets running the Symbian open-source operating system for mobile devices. This hardware/software combination has a large share of the Middle Eastern cellular market, and Manouchehri said X-Life plans to expand the games to the Google Android platform and Apple iPhone, too. The games, which are only about 256K to download, are hosted in a shared server facility in the United States rather than on State servers because the department did not want users to access the game in the dot-gov domain.

Because users play the games off-line, developers have little information about the players other than the basic demographics gathered when players download the games.

“Egypt and Indonesia are not much of a surprise” as the two most popular countries for the games, Manouchehri said. Egypt has a large proportion of cellular users, and the sheer size of Indonesia's Muslim population makes it a logical place for success. “What surprised us was Lebanon,” the country with the third largest number of players. “We definitely were not targeting them. We were looking more at the Gulf region.” Lebanon is on the Mediterranean coast, well to the northwest of the Persian Gulf.

Players can leave messages at the X-Life Web site, but so far, there have been only a few hundred messages from players. “There is not a lot of communication back our way,” Receveur said. So there is still a lot that is not known about the games’ players and impact, including why they are popular in Lebanon.

To help improve feedback, X-Life began building a community this summer around a Facebook page, from which the company can gather information about demographics and attitude. It has grown to 800 members, both players and nonplayers, and the company hopes to have as many as 5,000 members by the end of the year.

State is a fan of social networking for public diplomacy. “We’ve been using Facebook for about a year now,” Receveur said. The department hosts an online chat forum called Co.Nx on Facebook, built on Adobe Acrobat Connect Web conferencing software. Ambassadors and other U.S. officials hold scheduled chat sessions on policy subjects, such as a recent discussion with the ambassador to Kenya on U.S./Kenyan relations. “With Co.Nx, we have gotten more feedback in an afternoon than we sometimes get in months,"  Receveur added.

That feedback makes social-networking sites attractive platforms for distributing games and other digital tools for public diplomacy. They could provide a distributed way for officials in foreign countries to generate content, such as games that can be ported to a particular language for a specific locality.

Above all, eDiplomacy must be flexible.

“Everything has changed so fast” since the game program began to develop in March 2007, Receveur said. “You don’t want to wed yourself to a specific technology or platform.”

X
This website uses cookies to enhance user experience and to analyze performance and traffic on our website. We also share information about your use of our site with our social media, advertising and analytics partners. Learn More / Do Not Sell My Personal Information
Accept Cookies
X
Cookie Preferences Cookie List

Do Not Sell My Personal Information

When you visit our website, we store cookies on your browser to collect information. The information collected might relate to you, your preferences or your device, and is mostly used to make the site work as you expect it to and to provide a more personalized web experience. However, you can choose not to allow certain types of cookies, which may impact your experience of the site and the services we are able to offer. Click on the different category headings to find out more and change our default settings according to your preference. You cannot opt-out of our First Party Strictly Necessary Cookies as they are deployed in order to ensure the proper functioning of our website (such as prompting the cookie banner and remembering your settings, to log into your account, to redirect you when you log out, etc.). For more information about the First and Third Party Cookies used please follow this link.

Allow All Cookies

Manage Consent Preferences

Strictly Necessary Cookies - Always Active

We do not allow you to opt-out of our certain cookies, as they are necessary to ensure the proper functioning of our website (such as prompting our cookie banner and remembering your privacy choices) and/or to monitor site performance. These cookies are not used in a way that constitutes a “sale” of your data under the CCPA. You can set your browser to block or alert you about these cookies, but some parts of the site will not work as intended if you do so. You can usually find these settings in the Options or Preferences menu of your browser. Visit www.allaboutcookies.org to learn more.

Sale of Personal Data, Targeting & Social Media Cookies

Under the California Consumer Privacy Act, you have the right to opt-out of the sale of your personal information to third parties. These cookies collect information for analytics and to personalize your experience with targeted ads. You may exercise your right to opt out of the sale of personal information by using this toggle switch. If you opt out we will not be able to offer you personalised ads and will not hand over your personal information to any third parties. Additionally, you may contact our legal department for further clarification about your rights as a California consumer by using this Exercise My Rights link

If you have enabled privacy controls on your browser (such as a plugin), we have to take that as a valid request to opt-out. Therefore we would not be able to track your activity through the web. This may affect our ability to personalize ads according to your preferences.

Targeting cookies may be set through our site by our advertising partners. They may be used by those companies to build a profile of your interests and show you relevant adverts on other sites. They do not store directly personal information, but are based on uniquely identifying your browser and internet device. If you do not allow these cookies, you will experience less targeted advertising.

Social media cookies are set by a range of social media services that we have added to the site to enable you to share our content with your friends and networks. They are capable of tracking your browser across other sites and building up a profile of your interests. This may impact the content and messages you see on other websites you visit. If you do not allow these cookies you may not be able to use or see these sharing tools.

If you want to opt out of all of our lead reports and lists, please submit a privacy request at our Do Not Sell page.

Save Settings
Cookie Preferences Cookie List

Cookie List

A cookie is a small piece of data (text file) that a website – when visited by a user – asks your browser to store on your device in order to remember information about you, such as your language preference or login information. Those cookies are set by us and called first-party cookies. We also use third-party cookies – which are cookies from a domain different than the domain of the website you are visiting – for our advertising and marketing efforts. More specifically, we use cookies and other tracking technologies for the following purposes:

Strictly Necessary Cookies

We do not allow you to opt-out of our certain cookies, as they are necessary to ensure the proper functioning of our website (such as prompting our cookie banner and remembering your privacy choices) and/or to monitor site performance. These cookies are not used in a way that constitutes a “sale” of your data under the CCPA. You can set your browser to block or alert you about these cookies, but some parts of the site will not work as intended if you do so. You can usually find these settings in the Options or Preferences menu of your browser. Visit www.allaboutcookies.org to learn more.

Functional Cookies

We do not allow you to opt-out of our certain cookies, as they are necessary to ensure the proper functioning of our website (such as prompting our cookie banner and remembering your privacy choices) and/or to monitor site performance. These cookies are not used in a way that constitutes a “sale” of your data under the CCPA. You can set your browser to block or alert you about these cookies, but some parts of the site will not work as intended if you do so. You can usually find these settings in the Options or Preferences menu of your browser. Visit www.allaboutcookies.org to learn more.

Performance Cookies

We do not allow you to opt-out of our certain cookies, as they are necessary to ensure the proper functioning of our website (such as prompting our cookie banner and remembering your privacy choices) and/or to monitor site performance. These cookies are not used in a way that constitutes a “sale” of your data under the CCPA. You can set your browser to block or alert you about these cookies, but some parts of the site will not work as intended if you do so. You can usually find these settings in the Options or Preferences menu of your browser. Visit www.allaboutcookies.org to learn more.

Sale of Personal Data

We also use cookies to personalize your experience on our websites, including by determining the most relevant content and advertisements to show you, and to monitor site traffic and performance, so that we may improve our websites and your experience. You may opt out of our use of such cookies (and the associated “sale” of your Personal Information) by using this toggle switch. You will still see some advertising, regardless of your selection. Because we do not track you across different devices, browsers and GEMG properties, your selection will take effect only on this browser, this device and this website.

Social Media Cookies

We also use cookies to personalize your experience on our websites, including by determining the most relevant content and advertisements to show you, and to monitor site traffic and performance, so that we may improve our websites and your experience. You may opt out of our use of such cookies (and the associated “sale” of your Personal Information) by using this toggle switch. You will still see some advertising, regardless of your selection. Because we do not track you across different devices, browsers and GEMG properties, your selection will take effect only on this browser, this device and this website.

Targeting Cookies

We also use cookies to personalize your experience on our websites, including by determining the most relevant content and advertisements to show you, and to monitor site traffic and performance, so that we may improve our websites and your experience. You may opt out of our use of such cookies (and the associated “sale” of your Personal Information) by using this toggle switch. You will still see some advertising, regardless of your selection. Because we do not track you across different devices, browsers and GEMG properties, your selection will take effect only on this browser, this device and this website.